This is an interesting perspective on Bloom’s Taxonomy, teaching, and game design. The author alludes to Dan Pink’s AWNM aptitudes of Play and Design, but he also discusses Bloom’s Taxonomy and the use of Bloom’s Learning Levels in game design.
Take a few minutes and see how a game designer applies Bloom’s higher level thinking skills. It’s worth a read. I know that I had never approached Bloom’s from this vantage point, and it made me think of new ways to apply Bloom’s Taxonomy. Check it out!Share